Info:
v3ctorD is an Unreal Tournament 2004 module aimed at achieving a vector-esque art style, made within 13 weeks between four people, using the Unreal Editor and other various programs. To achive our vector art style everything had to be remade into custom contents, everything from textures to weapons, maps/levels to static meshes and so forth was made by us. But due to lack of time, not everything within our game is a custom content.
Story:
In v3ctorD you play as a Victor, a scientist who has just created a time machine. But before Victor is allowed to try out his new toy he is interrupted by electricians sent from the Government to shut him down for using too much power. After defeating the electricians a box of unknown tools fall into the time machine and are sent back into the past which begin to screw up the present. It's up to Victor to go back in time and fix everything before any permanent damage happens in the current time line.
In v3ctorD you travel from a not so far distant future from our time back into the Stone Age, then into the era of Pirates and then into the future a 1000 years ahead.
Programs used to create v3ctorD:
- Unreal Editor
- Maya 7.0 Personal Learning Edition
- Silo 2
- MilkShape 3D
- Adobe Illustrator CS2
- Adobe Photoshop CS2