PyWeek | Flash | Mods | iPhone

 
 

Flash was introduced to me while I was in year 10. It wasn’t till later on that I learnt actionscript.

Most of my work with Flash is done in collaboration with Hamish Lockwood, under the name of Creative Block.

Maple memory

Year: 2007 (semester 2)

This is a flash game I made for my assignment in DIM1. It's basically a memory game but unlike matching the same images you match images with different meanings or their opposites. I never managed to get my levels to random, so if you play for a while you'll learn where everything is.

Deep Sea Dash

Year: 2008 (semester 1)

Deep Sea Dash is a very simple Flash game, made as if it was for the mobile phone.

Crania II: Moe's Adventures Abroad Stache Forest

Year: 2008 (semester 2) 

Crania II is a web-base flash game. At the start of the game the world isn't completely open and requires the player to unlock segments. It's a single player adventure game, with an arcade twist. 

Saving Sheep

Year: 2008 (semester 2) 

Saving sheep is made for the wii, it has the same concept as tower defence games. Made for Design for Interactive Media 2 second assignment.

Uni work -> 1st year
Maple memory

Info:

This is my vert first flash game, made for Design for Interactive Media 1. It's a simple memory game where you match up different kinds of pairs.

A big thank you to Alex, who helped me with the actionscript.

Controls:

Use the mouse to click on acorns to flip them over.

Programs used to Maple memory: 

  • Macromedia Flash 8
  • Adobe Illustrator CS2

Uni work -> 2nd year
Deep Sea Dash

Info:

Creative Block's first flash game, made as if it was for the mobile phone. Created for Media Cultures 2 second assignment. Took a week to make. Art by Hamish Lockwood and programming by me.

Controls:

You mainly have to use keyboard keys to get around, although you after it’s done loading you have to use the mouse to click the “Game on” button. 

Use the [ UP ] and [ DOWN ] arrows in the game menu and [ SPACE BAR ] to select. 
Use the [ LEFT ] and [ RIGHT ] arrow keys when in the Design Doc 
Use the [ UP ] and [ DOWN ] arrows to jump and duck within the game play.

Programs used to create Deep Sea Dash:

  • Macromedia Flash 8
  • Pixen
  • Adobe Photoshop CS2

Uni work -> 2nd year
Crania II: Moe’s Adventures Abroad Stache Forest

Info:

Creative Block’s second Flash game; made for our first assignment for DIM2 (Design for Interactive Media 2). Four weeks were given for this assignment, one which was spent on ideas and concepts and the remaining three working within Flash. Code was written up by me and the art and animation was done by my partner Hamish Lockwood.

Controls:

[W] - up
[A] - Right
[S] - Down
[d] - Left

Use the mouse to aim and shoot acorns.

Programs used to create Crania II: 

  • Adobe Flash CS3 (and Macromedia Flash 8)
  • Adobe Photoshop CS2
  • Adobe Illustrator CS2

Uni work -> 2nd year
Saving Sheep

Info:

Saving Sheep has the same concept as tower defence games, the player places down turrets in order to shoot at oncoming enemies. It's a simple flash game designed to be played on the wii and wii-mote. Inspired by the book “do androids dream of electric sheep” the game is about guarding a flock of sheep from robots. The player is only given a set number of turret to last them though out the whole game. There's no end to this game, it keeps going untill the last sheep has been stolen.

The wii version of the game can be played at: www.biccy.net/wii

Controls:

[For the Wii]

> Hold down the [A] button to drag turrets around

>While holding [A] the player can use the rotation of the wii mote to set the direction on which the turrets face

[For the computer]

> Use the mouse to drag turrets around

>While holding [The Left Mouse Button] the player can use the [RIGHT] and [LEFT] arrow keys to set the direction on which the turrets face

Programs used to Saving Sheep: 

  • Adobe Flash CS3
  • Adobe Photoshop CS2

 

 
     

 

© 2009 v1.0 Rebecca Wong Biccymail@gmail.com