Rebecca Wong
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v3ctorD (2007)

v3ctorD is an Unreal Tournament 2004 modification, created in my first year of university with three other students.

We wanted to create a toon-themed First Person Shooter using a vector-esque art style. To achieve the 2D art style our goal was to re-create the game assists. Between the four of us we created new textures, weapons, maps/levels and static meshes, however due to time restraints, not everything within our final game was custom content.